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What We've Done

We've designed, written and field-tested this unique and exciting six-part mini-series.

This course consists of a collection of six essay-like lessons which introduce a revolutionary sequence of essential levers for advancing learning capabilities.

It brings you the best of the best we have discovered during our ongoing quest.

Our aim is to deliver a quality product for giving students leverage into how to access learning content.

Indeed, we'd even go so far as to suggest all subject-matter based courses are potential vehicles enabling discovery of learning levers.

That's because content itself may become outdated and fade into obscurity whereas learning levers go on for ever.

The same applies to computer games. Put simply, these are also vehicles for developing players' transferable skills. Why are these games so popular and enduring? We'd say it's because they offer players opportunities for discovering, picking up, experimenting with and applying relevant learning-levers. Players' motivation is almost guaranteed because top-notch game designers tap into universal natural learning tendencies.

Unfortunately, educational-based learning can often be a painful, frustrating, lonely, personal venture.

Few people in authority know about learning levers and therefore cannot point students toward where to find and how to apply them. Well we do just this, as you'll find out during this course.

Ready to take part and find out more?

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